Brainstorming Game Technologies in the Teaching Practice of Higher Education Institutions

Authors

  • Nataliia Ostapovych Candidate of Pedagogical Sciences, Associate Professor at the Department of Medical and Biological Physics, Ivano-Frankivsk National Medical University, 2 Halytska St, 76010, Ivano-Frankivsk, Ukraine https://orcid.org/0000-0002-0905-203X
  • Oleh Ostapovych Candidate of Philological Sciences, Associate Professor, Associate Professor at the Department of German Philology, Vasyl Stefanyk Precarpathian National University, 57 Shevchenka St, 76018, Ivano-Frankivsk, Ukraine https://orcid.org/0000-0002-8945-9525
  • Yuliia Mazurenko Candidate of Physical and Mathematical Sciences, Associate Professor at the Department of Medical and Biological Physics, Ivano-Frankivsk National Medical University, 2 Halytska St, 76010, Ivano-Frankivsk, Ukraine https://orcid.org/0000-0002-8446-5280

DOI:

https://doi.org/10.28925/2312-5829.2023.210

Keywords:

didactic game, intellectual game, brainstorming, teambuilding, soft skills

Abstract

The article deals with the psychological and pedagogical foundations of using intellectual brainstorming didactic games in training professionals in different fields of study at higher education institutions. According to the principle of hidden didacticism, the concept of the universal and assisting type of intellectual games has been suggested – for the improvement of students' learning outcomes and for the forming of soft skills, team building, and optimization of personal and personal and collective professionally respective decision-making strategies as well. Based on the personal pedagogic experience of the authors in teaching non-related – medical and philological disciplines and on the empirical material of completed didactically neutral intellectual games, their efficiency in forming different types of competencies has been analyzed – common background knowledge, professional knowledge, and team-based soft skills.

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References

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Published

2023-06-29

How to Cite

[1]
N. Ostapovych, O. Ostapovych, and Y. Mazurenko, “Brainstorming Game Technologies in the Teaching Practice of Higher Education Institutions ”, OD, no. 2(41), pp. 141–160, Jun. 2023.

Issue

Section

Trends in the Development of Modern Education